Hardcore Henry
Director: Ilya
Naishuller
Writers: Ilya Niashuller, Will Stewart
Writers: Ilya Niashuller, Will Stewart
Starring: Sharlto
Copley, Danila Kozlovsky, Haley Bennett, Tim Roth
Rating: Two stars
out of five
Available in
theaters now
Movies are a medium
that create understanding through the specific experiences their
characters are subjected to. Audiences learn to empathize or not
based on the stories being told about other people. Seeing how
characters react to things, looking into their eyes, getting a feel
for their internal decision-making abilities, their hangups and their
strengths, is how that empathy is generated.
Hardcore Henry does
not have that. Shot entirely from the perspective of the camera, a
robotically-enhanced soldier named Henry whose memory has been wiped
and, conveniently for the plot, has no ability to speak. Henry's
scientist wife, Estelle (Haley Bennett), gives him the bare minimum
of expository information about their situation as she screws in the
last of his cyborg machinery, a new synthetic arm and leg, before
their floating science lab – it's about a mile above the ground –
gets attacked by a terrorist group intent on building an army of
human-robot hybrids using Henry as a prototype. Explosions and chases
ensue, with Henry and Estelle hopping into an escape pod and crashing
into an unnamed Eastern European and/or Russian city below, where the
mayhem continues for another 80 minutes or so of the film's runtime.
So
far, so good as far as setups go for high-concept science fiction
films. This sets Hardcore Henry on
the path of schlocky fun, but its visual gimmick and its supporting
cast quickly wear thin. Chappie's
Sharlto Copley stars as Henry's guide through the world, who shows up
only to give him miniature missions every five to 10 minutes, another
holdover from the video-game style the movie refuses to transcend.
Copley, who showed a lot of promise in 2009's District 9 as
a sympathetic protagonist, has become an annoying presence in the
seven years since his breakout. Here, as a deus ex machina plot
device, he does a variety of irritating and unconvincing accents and
tics as a master of disguise – here's Copley as a pot-smoking
hippie killing machine, here's Copley as a nebbish scientist, here's
Copley as a coked-out strip club patron – to do nothing but catch
Henry (and the audience) up on the plot's mechanics, all of which
could have been offered up front.
Bennett
and the film's villain, Akan (Danila Kozlovsky), don't fare much
better than Copley. Akan is a telekinetic loose cannon with white
hair and amber eyes. He comes across as more of a hyperactive child
whose outbursts are tolerated by exhausted parents than as the
mastermind of a robot army. Bennett is given little more to do than
look pretty, like someone a heterosexual male would have feelings
for. The film expects Henry and the audience to simply go with the
flow by saying that Bennett's Estelle loves him, but it never gives a
convincing reason for him to care about her.
If
Hardcore Henry could
pull off its central conceit, those narrative and characterization
issues would not be deal-breaking problems. But since this action
picture comes off so muddled for most of its set pieces, the
shakiness of its other elements become magnified. The movie is so
enamored with the relative novelty of its first-person viewpoint that
it fails to implement the viewpoint in a coherent way.
There
are brief moments in the film where director Ilya Naishuller slows
the pace just enough for a viewer's eyes to catch up with the visual
information of the frame. There are a couple brilliant slow motion
shots in the climax, which features an army of anonymous adversaries
doing battle with Henry on a skyscraper's roof. With Anna Kudevich's
costume design intentionally referencing the white-wearing Droogs
from A Clockwork Orange,
things pop. Blood splatters across the white uniforms poetically as
Henry mows them down. Naishuller and the three-headed cinematography
team of Pasha Kapinos, Vsevolod Kaptur, and Fedor Lyass choreograph
this segment with blocking that feels more like a dance than chaos,
showing the thought and decision-making such a concept requires.
That's
what makes the rest of Hardcore Henry's
visual incoherence so disappointing. The same planning that was all
over the climax was needed in the earlier sequences – chases
through city streets that knock over pedestrians, jumping to and from
high-speed vehicles, a multilevel high-rise firefight, and more –
but a number of things keep those early moments from working. The
biggest is a simple impatience. The camera/Henry whips around,
jostles, looks in every direction without taking the time to fully
survey anything. This gives the illusion of “layered” visual
storytelling without doing any of the necessary work to actually
create layered images. There are not multiple planes of action in
each shot, only one. But moving away from that one plane so quickly
makes it feel like there must be more to it when it's just emptiness.
It's
all reaction at 100 miles per hour, leaving nobody a chance to keep
up. That gets coupled with the biggest downside of first-person
camerawork, the audience's inability to control any actions being
performed on the screen as they would in the video games that
inspired the technique. Henry does not make decisions amid the
overwhelming violence directed at him so much as he ducks out of the
way as best he can. Thematically that might carry some weight if a
viewer was given a second or more to digest what's happening, but it
barrels its way forward with no regard for selling its messages.
At the
very least, Henry/camera is an exceptional athlete, able to
strategically jump and scale buildings' exteriors like the world's
finest parkour practitioners. When he falls from tall heights and
takes a moment to breathe, to decide on a course of action, the movie
begins to work. It fires on most cylinders when its dubstep-inspired
score cedes control to pop songs by artists like Sublime, The
Temptations, and Queen, all of which form comedic counterpoints to
the havoc happening on the screen.
If
Hardcore Henry had
been able to snap its working elements into place a little more often
– maybe with more pop music accompaniment – it would have been a
far more enjoyable piece of entertainment. Instead it furthers the
notion that first-person-only viewpoints don't translate from video
games to film for many reasons. The technique probably retains
promise, but perhaps only in small doses, not over the course of an
entire film.
No comments:
Post a Comment